Skip to main content

Video Game Sales Up 21 Percent

Titles for new handheld game systems from Sony and Nintendo helped drive video game industry sales up 21 percent to $4.1 billion in the first half of 2005, compared with $3.4 billion during the same period last year, according to a report from market research firm NPD Group. Losing ground were game consoles, which saw a 6 percent sales decline, from $631.6 million last year to $594 million in the first half of this year, and PC games, whose sales revenues were down 10.5 percent, to $405.4 million. Overall, however, video game sales for consoles, handhelds and the PC were up 9.2 percent to $2.8 billion; the top-selling title for the period was Sony's "Gran Turismo 4." Driving game sales were titles for Sony's PSP and Nintendo's DS and Game Boy handhelds, which were up 81 percent in the first half of 2005; handheld hardware sales also grew 74 percent. "The robust performance of the portable market certainly contributed to the considerable sales growth of the industry but another significant contributor to industry performance is software," said NPD analyst Anita Frazier.

Popular posts from this blog

How Online Video Exceeded Pay-TV Revenue

The global streaming industry has spent the better part of a decade chasing subscriber counts as the primary metric of success. That era is now formally over. New market data from Omdia confirms that the industry has crossed a decisive threshold; one that shifts the competitive playing field from growth-at-all-costs to monetization discipline. For senior executives navigating media, advertising, and technology strategy, the implications extend well beyond entertainment. A Historic Revenue Crossover Online video revenue increased 13.5 percent to $176 billion in 2025, while pay-TV revenue declined 4 percent to $170 billion; marking the first time in the industry's history that streaming has surpassed legacy pay-TV in revenue terms. This is not a rounding error or a statistical artifact; it represents the culmination of more than a decade of structural disruption to the traditional broadcast and cable TV model. Global subscriptions to online video services reached 2.24 billion by the ...