Skip to main content

DigitalLife for the Rest of Us

What do Cosmopolitan Magazine, IBM, AMD, Jackie Chan, Netgear, Newegg, Best Buy, Nvidia, ExtremeTech, Nintendo, and Microsoft all have in common? Answer: They'll all be at DigitalLife.

DigitalLife is a trade show that's organized and managed by Ziff-Davis. But it's not your typical trade show. Many large shows like CES or E3 are aimed at people who are buyers of massive amounts of technology for retail or online outlets, such as Best Buy or Amazon.com. Other shows, like Game Developer's Conference, WinHEC, or Apple's WWDC are aimed at people who will be developing products.

To steal a bit of ancient Apple marketing, DigitalLife is the show for "the rest of us." It's aimed at people who are trying to figure out how technology � consumer electronics, PCs, home networking, HDTV � will fit into their lives. If you're looking to make a buying decision on a particular class of products � "do I buy an HDTV this year, and if so, which one," then DigitalLife is the show for you.

Popular posts from this blog

How Online Video Exceeded Pay-TV Revenue

The global streaming industry has spent the better part of a decade chasing subscriber counts as the primary metric of success. That era is now formally over. New market data from Omdia confirms that the industry has crossed a decisive threshold; one that shifts the competitive playing field from growth-at-all-costs to monetization discipline. For senior executives navigating media, advertising, and technology strategy, the implications extend well beyond entertainment. A Historic Revenue Crossover Online video revenue increased 13.5 percent to $176 billion in 2025, while pay-TV revenue declined 4 percent to $170 billion; marking the first time in the industry's history that streaming has surpassed legacy pay-TV in revenue terms. This is not a rounding error or a statistical artifact; it represents the culmination of more than a decade of structural disruption to the traditional broadcast and cable TV model. Global subscriptions to online video services reached 2.24 billion by the ...