Skip to main content

Portable Music and Games Market

The markets for portable, handheld video games and portable music services will both eclipse $2 billion by 2009, according to a report released by market research firm Yankee Group. The firm projects that half of all portable music players will be mobile phone hybrids by 2009, although music phones will account for just a third of portable music service revenue.

Likewise, by 2009 cell phones that play games are expected to garner a near equal share of portable game revenue with handheld game devices, like the Sony PSP and Nintendo DS. "This convergence of wireless handsets and CE devices will force wireless handset manufacturers to both compete and partner with consumer electronics manufacturers," Yankee Group said in its report.

Popular posts from this blog

The Smartphone Market's Premium Pivot

The global smartphone market closed 2025 with a story less about recovery and more about transformation. Premium product, ecosystem lock-in, and manufacturing scale are now the forces shaping competition. For business and technology leaders, the latest IDC market study data confirms that smartphones remain a critical indicator of consumer demand, supply chain health, and AI commercialization at the edge. Smartphone Market Development Global smartphone shipments grew 2.3 percent year-over-year in Q4 2025, reaching 336.3 million units and bringing full-year volumes to 1.26 billion units — a modest 1.9 percent annual increase, according to IDC. This smartphone growth emerged despite a memory shortage crisis, tariff volatility, supply chain disruption, and macroeconomic headwinds. What stabilized demand? Two factors: sustained growth in premium devices and strong foldable momentum, combined with accelerated purchases as consumers bought ahead of anticipated price increases. Buyers weren...