Skip to main content

Upside Market Potential for Mobile Gaming

Though still in its infancy, mobile gaming is already a billion dollar industry in the U.S., according to the a market study by In-Stat.

With significant momentum already underway in the U.S. and worldwide, In-Stat believes that mobile gaming will continue to be a key contributor to wireless data usage and revenues, the high-tech market research firm says.

Still, the industry has significant challenges.

"The mobile gaming development industry is highly fragmented due to the wide variety of mobile operating systems, available handsets, and lack of industry standardization," says Jill Meyers, In-Stat analyst.

"This fragmentation has resulted in mobile developers and publishers making the difficult decision of spending finite resources developing games on the platforms they believe will have the best chance of success."

In-Stat's market study found the following:

- Almost 20 percent of game-playing respondents to an In-Stat consumer survey report downloading games from Internet sites other than their mobile carrier's site.

- Of the 2,000 respondents, 29.5 percent reported playing games on their mobile handsets.

- In-Stat predicts the global mobile gaming market will top $6.8 billion by 2013.

Popular posts from this blog

How Online Video Exceeded Pay-TV Revenue

The global streaming industry has spent the better part of a decade chasing subscriber counts as the primary metric of success. That era is now formally over. New market data from Omdia confirms that the industry has crossed a decisive threshold; one that shifts the competitive playing field from growth-at-all-costs to monetization discipline. For senior executives navigating media, advertising, and technology strategy, the implications extend well beyond entertainment. A Historic Revenue Crossover Online video revenue increased 13.5 percent to $176 billion in 2025, while pay-TV revenue declined 4 percent to $170 billion; marking the first time in the industry's history that streaming has surpassed legacy pay-TV in revenue terms. This is not a rounding error or a statistical artifact; it represents the culmination of more than a decade of structural disruption to the traditional broadcast and cable TV model. Global subscriptions to online video services reached 2.24 billion by the ...