Skip to main content

Cloud Video Games Market will Reach $1 Billion Revenue

Competition among the different video game platforms is increasingly fierce due to a couple of key reasons. First, new console hardware providers enter the market with their generally cheaper devices, while on the other hand gamers are offered a new means of playing via mobile phones.

According to findings from the latest market study by Juniper Research, global revenues from PC and console video games will decline from $46.5 billion this year to $41 billion by 2019.

The Juniper study reveals that despite the decreasing sales of console hardware and increasing significance of mobile platforms, PC and console video games will still account for over 50 percent of industry revenues over the next 5 years.

Global revenues from software sales on both the PC and console platforms will remain relatively healthy, with PC video games software sales exceeding sales on the console platform.

Juniper also found that the new generation of consoles will create a short-term uplift in video game software sales, which is then expected to slow down as the lifecycle of the hardware progresses.

They also believe that a 9th generation of video gaming consoles is likely to arrive around 2019 -- assuming a similar console lifecycle to previous iterations, which is also likely to provoke a longer term software spike.


Upside for Cloud Video Game Revenues

The Juniper study highlights that the cloud games market will reach $1 billion in revenues -- that's a growth of almost 30 percent on the 2014 figure of $281 million.

The increase is a result of the launch of online services, such as the PlayStation Now, and rising interest from mobile network operators to augment ARPU by adding cloud games alongside traditional smartphone services.

Other Findings from the market study include:
  • Multiplayer online battle arena games, such as League of Legends and Dota2, will continue to be among the most popular genres on the PC platform.
  • Handheld devices will continue to struggle in attracting gamers, and revenues from this platform will shrink to under 2 percent of the total games industry sales by 2018.
  • The increasing availability of online video game streaming platforms, such as Twitch, supports the surge in popularity of eSports, or professional gaming.

Popular posts from this blog

Global Rise of Domestic Payment Ecosystems

Alternative Payment Methods (APMs) – comprising digital wallets, instant payments, and QR payment systems – are experiencing explosive growth that's reshaping the global financial services marketplace. According to the latest worldwide market study by ABI Research , the combined global transaction value for APMs is projected to reach $142 trillion by 2030. What's particularly fascinating is the underlying driver behind this trend: a growing desire for financial sovereignty, with nations developing domestic payment ecosystems rather than remaining dependent on international financial networks. Payment Ecosystem Market Development In 2024, approximately 45 percent of the global population used digital wallets – a remarkable adoption rate for a technology that barely existed a decade ago. China leads this transition, with 95 percent of its population using WeChat's payment functionality. WeChat exemplifies the "super app" phenomenon, where payment capabilities are in...