First quarter U.S. video game sales rose 23% over the same period a year ago, to $2.2 billion, while total unit sales climbed 18% to 63 million units, according to a report from market research firm NPD Group. The figures include sales of video game consoles and handhelds, in addition to game software for these platforms. Portable game hardware showed the most growth, rising 162% to $293 million -- fueled by the Nintendo DS and Sony PSP -- while console hardware and software saw more modest gains of 8% and 7%, respectively. Total console software sales exceeded $1 billion. "While we expected to see impressive sales in the portable categories, the fact that all categories saw positive sales growth in terms of both dollars and units is a real testament to the broadening appeal of video games as a form of entertainment," said NPD analyst Anita Frazier. The ten top-selling game titles for the first three months of 2005 included Sony's Gran Turismo 4 in the top spot, Take-Two's Grand Theft Auto: San Andreas, Capcom's Resident Evil 4 and LucasArts' Mercenaries.
The global semiconductor industry is experiencing a historic acceleration driven by surging investment in artificial intelligence (AI) infrastructure and computing power. According to the latest IDC worldwide market study, 2025 marks a defining year in which AI's pervasive impact reconfigures industry economics and propels record growth across the compute segment of the semiconductor market. Semiconductor Market Development IDC’s latest data reveals an insightful projection: The compute segment of the semiconductor market is on track to grow 36 percent in 2025, reaching $349 billion. This segment, which encompasses logic chips powering CPUs, GPUs, and AI accelerators, will sustain a robust 12 percent compound annual growth rate (CAGR) through 2030. These numbers underscore not only current momentum but a structural shift driven by large-scale adoption of AI workloads spanning cloud, edge, and on-premises deployment models. The scale of investment is unprecedented. As organizations ...