With entertainment giants having woken up to the online and other new business opportunities, digital revenue could grow as much as 40 percent on a compound annual basis between 2005 and 2010 for sector biggies, Merrill Lynch analyst Jessica Reif Cohen said in a report Wednesday. Time Warner has a leg up on its peers in the field, but News Corp. is aggressively investing, and Viacom Inc. and the Walt Disney Co. also are increasingly looking for ways to expand in the digital space, the report found. This means that overall, the financial impact for the big entertainment players could become significant during the next three to five years, the report suggests. In presenting her report to attendees of the annual Merrill Lynch Media & Entertainment conference in Pasadena, Calif., Reif Cohen said that estimating the market opportunity remains difficult as companies have so far disclosed few financials about their digital businesses.
Few technology sectors sit as close to the center of gravity in today's artificial intelligence (AI) economy as semiconductor manufacturing. Every AI chip that trains a frontier model, every GPU that powers a data center inference workload, and every power management IC that keeps hyperscaler facilities running traces its origins back to the global Foundry ecosystem. IDC's latest market study throws that reality into sharp relief, projecting that the broadly defined Foundry 2.0 market will surpass $360 billion in 2026, a 17 percent year-over-year gain that would have seemed optimistic even two years ago. For anyone advising boards or investment committees on technology and AI infrastructure strategy, this growth trajectory demands careful consideration. Foundry 2.0 Market Development The umbrella term covers four distinct verticals: pure-play foundry, non-memory integrated device manufacturer (IDM) production, outsourced semiconductor assembly and test (OSAT), and photomask fab...