Skip to main content

Online Console Gaming Growth Estimates

The most recent research from Point Topic shows that online console gaming is gaining ground on the traditional masters of the virtual universe, the PC-based Massively Multi-player Online Role-playing Games (MMPORGs).

Online console numbers are still fairly small when you compare to the installed bases of the big players, like World of Warcraft (WoW) and the Lineage family but they are closing the gap. Current estimates show around 6 million WoW subscribers against 750,000 Xbox360 Live subscribers.

The latest figures show that almost 50 percent of those who have purchased an Xbox360 have Xbox Live subscriptions, compared to under 10 percent of original Xbox customers, and those subscribers play online 4 or 5 times more often per week than on the first generation machines.

If the Xbox 360 meets its sales targets then we estimate that Xbox Live could add more than 2 million subscribers by the end of the second quarter of 2006. With next generation consoles coming from Sony and Nintendo, and Sony�s existing PSP pushing the WiFi and online angle hard, it looks like 2006 could see some pretty rapid growth in this segment.

The next challenge is for the manufacturers to integrate the console more closely into people�s homes. These boxes have broadband modems and significant computing power, and they could be used to run applications other than gaming.

Popular posts from this blog

Connected Vehicles to Reach 1.05B by 2035

Every executive who has approved a connected product roadmap has made a quiet assumption: the network underneath it will still be there. That assumption is about to be tested at a scale the automotive industry has never faced. The global connected vehicle installed base is heading toward a billion units, and the cellular technology most of those vehicles depend on is scheduled to begin its retirement before the end of the decade. For automakers, fleet operators, insurers, and the telecom carriers that serve them, the question is whether the recurring revenue those services promise can survive a connectivity layer with a shorter life than the vehicle carrying it. How Scale Meets an Expiry Date Omdia research forecasts that the global connected vehicle installed base will surpass 1.05 billion units by 2035, up from 473.7 million in 2025. Few installed bases of any kind more than double in a decade, and this one signals that connectivity is moving from premium differentiator to baseline e...