Skip to main content

AGC and Exponential Growth in Online Games

New market research detailing the growth of the online game industry will be announced at the Austin Game Conference (AGC) next week on September 6th, 7th, and 8th in Austin, Texas.

At a time of exponential growth in online games, the fourth annual Austin Game Conference will bring together over 2,400 game industry professionals from 20 countries representing more than 520 companies. The announcement was made by The Game Initiative, the organizer of the Austin Game Conference and the leading producer of conferences and events for game industry professionals.

The online game market in will grow from $1.1 billion in 2005 to $4.4 billion by 2010 in North America, according to a new study conducted by Parks Associates, a Dallas-based market research and consulting company, who will discuss their new data at AGC.

Currently PC gamers spend an average of 18.5 hours playing each week - more than console (13.6 hours), portable (8.9 hours), or mobile games (4.6 hours). Of those PC gamers, 70 percent play some form of multiplayer online game.

Austin Game Conference includes six tracks dedicated to the online game industry segment. Attendees can focus in the areas of Multiplayer Design, Multiplayer Business/Production, Multiplayer Tech/Art, Games in Asia, Multiplayer Service/Support and Casual Games.

Blizzard Entertainment's VP of Game Design Rob Pardo will deliver the opening keynote Wednesday morning, offering his thoughts on the success of World of Warcraft and where Blizzard fits into the quickly evolving online world. Offering a slightly different perspective will be Michael Dell, Chairman of the Board at Dell Inc. In his Thursday afternoon fireside chat, Michael Dell will address Dell Inc.'s stake in the future of the game industry and take questions from the audience.

Popular posts from this blog

Banking as a Service Gains New Momentum

The BaaS model has been adopted across a wide range of industries due to its ability to streamline financial processes for non-banks and foster innovation. BaaS has several industry-specific use cases, where it creates new revenue streams. Banking as a Service (BaaS) is rapidly emerging as a growth market, allowing non-bank businesses to integrate banking services into their core products and online platforms. As defined by Juniper Research, BaaS is "the delivery and integration of digital banking services by licensed banks, directly into the products of non-banking businesses, commonly through the use of APIs." BaaS Market Development The core idea is that licensed banks can rent out their regulated financial infrastructure through Application Programming Interfaces (APIs) to third-party Fintechs and other interested companies. This enables those organizations to offer banking capabilities like payment processing, account management, and debit or credit card issuance without