Skip to main content

Video on a Mobile Phone Not Popular in US

While nearly one-third of U.S. households have a video-capable mobile phone, service providers are struggling to find an audience for their mobile video services, according to a market study by Parks Associates.

The latest report by the market research firm found a majority of consumers with a video-capable mobile phone have never used the video features.

For example, 56 percent have never watched a video clip using a mobile phone. These low usage rates are discouraging for operators hoping to boost revenues through new TV and video services.

"Buy before you try is always a tough sell," said John Barrett, Director of Research, Parks Associates.

"Most subscribers must pay additional money to watch video and mobile TV services, even once they have purchased an appropriate phone. This circumstance presents an obvious chicken-and-egg obstacle to adoption. Many consumers are hesitant to pay for a new, unfamiliar service, but they will remain unfamiliar with the service until they or someone they know uses it."

And there's the problem, apparently there's minimal interest. The report predicts operators may overcome this challenge by offering more programming at no cost.

"A free taste would go a long way in making the consumer case for mobile TV," he said. "Mobile TV services have taken off in Japan and South Korea, where service is offered free of charge. In Italy, where additional fees have been the norm, usage has been limited. It's in everyone's interest to offer some free programming."

Popular posts from this blog

How AI Reshapes a $360 Billion Foundry Market

Few technology sectors sit as close to the center of gravity in today's artificial intelligence (AI) economy as semiconductor manufacturing. Every AI chip that trains a frontier model, every GPU that powers a data center inference workload, and every power management IC that keeps hyperscaler facilities running traces its origins back to the global Foundry ecosystem. IDC's latest market study throws that reality into sharp relief, projecting that the broadly defined Foundry 2.0 market will surpass $360 billion in 2026, a 17 percent year-over-year gain that would have seemed optimistic even two years ago. For anyone advising boards or investment committees on technology and AI infrastructure strategy, this growth trajectory demands careful consideration. Foundry 2.0 Market Development The umbrella term covers four distinct verticals: pure-play foundry, non-memory integrated device manufacturer (IDM) production, outsourced semiconductor assembly and test (OSAT), and photomask fab...