Skip to main content

The Changing Landscape of the Video Game Market

The video game industry is currently going through the next phase of its apparent ongoing evolution. That is, even since smartphones and media tablets became part of the market equation.

According to the latest market study by ABI Research, over 38 million handheld gaming devices from Sony and Nintendo are expected to ship in 2013 -- that's significantly lower than the previous peak of 47 million units in 2008.

Unit shipments following 2013 are expected to decline slightly, but dedicated handheld gaming devices are a sustainable niche, with forecasts relatively flat through 2017.

Smartphone and media tablet use for gaming continues to expand, making the mobile gaming market an increasingly important companion to dedicated handheld gaming.

"Mobile devices will compete with dedicated handheld gaming devices, but select consumer segments like core gamers and those individuals who do not want or have a smartphone or media tablet will still provide some demand," said Michael Inouye, senior analyst at ABI Research.

The addition of mobile gaming is not necessarily a zero sum situation. In fact, many of the industry insiders believe that there's plenty of room in the video game market for both a portable and mobile gaming upside opportunity.

Following an initially strong 1Q 2011 launch, Nintendo’s 3DS experienced a far weaker second quarter, prompting the company to dramatically lower the price of the handheld (from ~$249 to ~$170).

The lower price, with additional titles, spurred sales to over 15 million through the 2011 calendar year. In late 2011, Sony launched the Vita in Japan with a wider launch in February 2012 to decent sales, although the price might prove an issue for Sony as well, despite significantly more robust hardware.

Inouye adds, "The mobile and tablet markets have increased consumers’ price sensitivity. First party developers and key game franchises will be vital cogs for the industry in the future, since hardware alone is not going to cut it given the shorter upgrade cycles for mobile devices."

Recent announcements at E3 from Nintendo and Microsoft, coupled with past mobile-centric initiatives by Sony, make clear that mobile experiences will be integrated into dedicated gaming experiences (both console and portable).

Popular posts from this blog

Banking as a Service Gains New Momentum

The BaaS model has been adopted across a wide range of industries due to its ability to streamline financial processes for non-banks and foster innovation. BaaS has several industry-specific use cases, where it creates new revenue streams. Banking as a Service (BaaS) is rapidly emerging as a growth market, allowing non-bank businesses to integrate banking services into their core products and online platforms. As defined by Juniper Research, BaaS is "the delivery and integration of digital banking services by licensed banks, directly into the products of non-banking businesses, commonly through the use of APIs." BaaS Market Development The core idea is that licensed banks can rent out their regulated financial infrastructure through Application Programming Interfaces (APIs) to third-party Fintechs and other interested companies. This enables those organizations to offer banking capabilities like payment processing, account management, and debit or credit card issuance without