Skip to main content

New Applications for Gesture Recognition Technology


In the near future, gesture recognition technology will routinely add yet another dimension to human interactions with consumer electronic devices -- such as PCs, media tablets and smartphones.

According to the latest market study by ABI Research, they now forecast that 600 million smartphones will be shipped with vision-based gesture recognition features in 2017.

"Gesture recognition is a very exciting prospect, particularly for smartphones and tablets," says ABI Research senior analyst Josh Flood.

Camera-based tracking for gesture recognition has actually been in use for some time. Leading video game consoles -- Microsoft’s Xbox and Sony’s PlayStation -- both have gesture recognition built-in; known as Kinect and PlayStation Eye respectively.

These devices are in their seventh and eighth generation. However, several challenges remain for gesture recognition technology for mobile devices, including effectiveness of the technology in adverse light conditions, variations in the background, and high power consumption.

It's believed these problems can be overcome with different tracking solutions and new technologies. As an example, Qualcomm has been heavily promoting its Snapdragon chipset processors’ visional gesture recognition technology, and Intel has primarily focused upon touch capabilities for new ultrabooks.

Currently, only a small number of the smartphones shipped have gesture recognition. Pantech, a Korean smartphone OEM, began selling its Vega LTE handset in Korea during November 2011 with gesture recognition technology -- using camera-based tracking capabilities.

Qualcomm’s Snapdragon processor will offer smartphone OEMs the ability to have camera, infrared, and ultrasound based tracking. These tracking solutions give smartphone OEMs and app designers some attractive techniques for new interactions and enhancing the user's experience.

Additionally, gesture recognition will likely become a useful feature for all media tablets, portable media players, and portable game players. Over time, it is anticipated that a higher percentage of media tablets will have the technology, rather than smartphones.

Popular posts from this blog

AI Supercycle: Server Market Growth Surge

The worldwide server market has entered a new phase defined almost entirely by artificial intelligence (AI) infrastructure economics rather than traditional enterprise refresh cycles.   The latest market data shows robust growth and a structural shift in where value is created, who captures it, and which architectures are setting the pace for the next decade. IDC reports that worldwide server revenue reached a record $112.4 billion in the third quarter of 2025, representing a striking 61 percent year-over-year increase compared to the same quarter in 2024. For context, this means the market is adding tens of billions of dollars in incremental quarterly spend, driven overwhelmingly by AI and accelerated computing requirements.  IT Server Market Development Over the first three quarters of 2025, server revenue has already reached $314.2 billion, meaning the market has nearly doubled in size compared to 2024, underscoring how AI buildouts have compressed several years of exp...