First quarter U.S. video game sales rose 23% over the same period a year ago, to $2.2 billion, while total unit sales climbed 18% to 63 million units, according to a report from market research firm NPD Group. The figures include sales of video game consoles and handhelds, in addition to game software for these platforms. Portable game hardware showed the most growth, rising 162% to $293 million -- fueled by the Nintendo DS and Sony PSP -- while console hardware and software saw more modest gains of 8% and 7%, respectively. Total console software sales exceeded $1 billion. "While we expected to see impressive sales in the portable categories, the fact that all categories saw positive sales growth in terms of both dollars and units is a real testament to the broadening appeal of video games as a form of entertainment," said NPD analyst Anita Frazier. The ten top-selling game titles for the first three months of 2005 included Sony's Gran Turismo 4 in the top spot, Take-Two's Grand Theft Auto: San Andreas, Capcom's Resident Evil 4 and LucasArts' Mercenaries.
Organizations that were experimenting with Applied-AI in isolated pilot programs just two years ago are now embedding it into core workflows, customer-facing products, and business-critical infrastructure. But as technology matures, a troubling pattern is emerging: speed of deployment is consistently outpacing the security discipline required to protect it. A new Gartner market study exposes the risk that many technology leaders have instinctively sensed but struggled to quantify. GenAI Security Market Development By 2028, 25 percent of all enterprise generative AI (GenAI) applications will experience at least five minor security incidents per year, that's up from just 9 percent in 2025. That represents nearly a threefold increase in less than three years, and the trend does not stop there. Gartner further projects that by 2029, 15 percent of all enterprise GenAI apps will experience at least one major security incident per year, compared to only 3 percent in 2025. Meanwhile, the d...