First quarter U.S. video game sales rose 23% over the same period a year ago, to $2.2 billion, while total unit sales climbed 18% to 63 million units, according to a report from market research firm NPD Group. The figures include sales of video game consoles and handhelds, in addition to game software for these platforms. Portable game hardware showed the most growth, rising 162% to $293 million -- fueled by the Nintendo DS and Sony PSP -- while console hardware and software saw more modest gains of 8% and 7%, respectively. Total console software sales exceeded $1 billion. "While we expected to see impressive sales in the portable categories, the fact that all categories saw positive sales growth in terms of both dollars and units is a real testament to the broadening appeal of video games as a form of entertainment," said NPD analyst Anita Frazier. The ten top-selling game titles for the first three months of 2005 included Sony's Gran Turismo 4 in the top spot, Take-Two's Grand Theft Auto: San Andreas, Capcom's Resident Evil 4 and LucasArts' Mercenaries.
Even the savviest CEO's desire for a digital transformation advantage has to face the global market reality -- there simply isn't enough skilled and experienced talent available to meet demand. According to the latest market study by IDC, around 60-80 percent of Asia-Pacific (AP) organizations find it "difficult" or "extremely difficult" to fill many IT roles -- including cybersecurity, software development, and data insight professionals. Major consequences of the skills shortage are increased workload on remaining digital business and IT employees, increased security risks, and loss of "hard-to-replace" critical transformation knowledge. Digital Business Talent Market Development Although big tech companies' layoffs are making headlines, they are not representative of the overall global marketplace. Ongoing difficulty to fill key practitioner vacancies is still among the top issues faced by leaders across industries. "Skills are difficul