A recent survey of 13,000 consumers in 13 countries found that more than 20 percent of respondents said they spend up to half of their leisure time playing video games. Conducted by market research firm GMI, the poll found 30 percent of those surveyed in India and 20 percent of respondents in Mexico spend up to half of their leisure time playing games, compared with respondents from the U.S. (24%) and Germany (24%). Eighty percent of all consumers surveyed said they believe people will spend more time playing video games over the next ten years. "Relatively unexploited markets in Latin America and in Asia such as India offer new growth to the videogame industry," said analyst Billy Pidgeon. While 58 percent of consumers overall don't think games are a good form of social activity, this thinking is reversed in India and Mexico, where 4 percent and 64 percent of those surveyed, respectively, play games to socialize -- compared with other nations like the Netherlands and France, where only 14 percent and 20 percent of respondents, respectively, said they played games socially.
The global AI conversation has long been framed around American platforms and European regulation. That framing is increasingly inadequate. According to the latest market study by IDC, China has not only matched the pace of AI adoption elsewhere; it has structurally outpaced most other markets and is accelerating further. For technology leaders and corporate strategists watching from the sidelines, the window for comfortable observation is closing. China's AI lead is no longer a forecast. It's a fact. Artificial Intelligence Market Development The headline figure from IDC's research is striking: global enterprise AI spending will reach $940 billion in 2026, growing to $2.1 trillion by 2029, with China among the fastest-growing markets worldwide. But the raw scale of the numbers only tells part of the story. What distinguishes China's position is the phase of the cycle it has entered. According to IDC, the first phase of the AI Supercycle was about computing power, found...