A recent survey of 13,000 consumers in 13 countries found that more than 20 percent of respondents said they spend up to half of their leisure time playing video games. Conducted by market research firm GMI, the poll found 30 percent of those surveyed in India and 20 percent of respondents in Mexico spend up to half of their leisure time playing games, compared with respondents from the U.S. (24%) and Germany (24%). Eighty percent of all consumers surveyed said they believe people will spend more time playing video games over the next ten years. "Relatively unexploited markets in Latin America and in Asia such as India offer new growth to the videogame industry," said analyst Billy Pidgeon. While 58 percent of consumers overall don't think games are a good form of social activity, this thinking is reversed in India and Mexico, where 4 percent and 64 percent of those surveyed, respectively, play games to socialize -- compared with other nations like the Netherlands and France, where only 14 percent and 20 percent of respondents, respectively, said they played games socially.
In the past decade, many organizations have pursued a singular vision of cloud-centric transformation; consolidating data, applications, and compute into centralized datacenters managed by hyperscalers. Yet, the explosive growth of connected devices, the rise of Applied-AI and real-time data requirements, and new operational models are reshaping that paradigm. Edge computing — the practice of processing data closer to the source where it is generated — has moved from niche experiment to strategic imperative. According to the latest market study by International Data Corporation (IDC), edge computing is now the new core in the distributed Global Networked Economy. Edge Computing Market Development IDC forecasts global spending on edge computing solutions will reach approximately $450 billion by 2029, that's up from $265 billion in 2025, driven by rapid advancements in edge-based AI workloads, distributed architectures, and enterprise transformation initiatives. Several key data poin...