In a sign that legal digital music services are finally gaining ground on file-sharing, Apple's iTunes Music Store tied with peer-to-peer service LimeWire as the second most-popular digital music service in March 2005, according to a report from New York-based market research firm NPD Group. The top service in March was file-sharing service WinMX, which was accessed by 2.1 million households; both iTunes and LimeWire were used by 1.7 million households. Also in the top 10 were file-sharing networks Kazaa and iMesh, and legal services Napster and Rhapsody. NPD said a total of 4 percent of Internet-enabled U.S. households used a paid music download store during March. "One of the music industry's questions has been when will paid download stores compete head-to-head with free P2P download services," said NPD Group's Russ Crupnick. "That question has now been answered. iTunes is more popular than nearly any P2P service, and two other paid digital music offerings have also gained a level of critical mass."
Few technology sectors sit as close to the center of gravity in today's artificial intelligence (AI) economy as semiconductor manufacturing. Every AI chip that trains a frontier model, every GPU that powers a data center inference workload, and every power management IC that keeps hyperscaler facilities running traces its origins back to the global Foundry ecosystem. IDC's latest market study throws that reality into sharp relief, projecting that the broadly defined Foundry 2.0 market will surpass $360 billion in 2026, a 17 percent year-over-year gain that would have seemed optimistic even two years ago. For anyone advising boards or investment committees on technology and AI infrastructure strategy, this growth trajectory demands careful consideration. Foundry 2.0 Market Development The umbrella term covers four distinct verticals: pure-play foundry, non-memory integrated device manufacturer (IDM) production, outsourced semiconductor assembly and test (OSAT), and photomask fab...