Music, gambling, games and adult content will help create a $42.8 billion market globally by 2010 -- Consumers are increasingly using their mobile phones to play music and games, gamble and access adult content, opening up lucrative new revenue streams for the mobile and content industries, according to a major strategic research report to be published next month. MOBILE ENTERTAINMENT, written by Informa Telecoms & Media over the last six months, predicts that the global market for mobile entertainment will be worth $42.8 billion by 2010. The report explores the entertainment sectors that are driving growth � including music, gambling, games video and TV, and adult content � and identifies the opportunities, challenges and threats the industry faces if the mobile entertainment market is to reach its full potential. Emerging new markets such as mobile TV, user generated services and personalisation (graphics and visual themes) are forecast to contribute a further $11 billion in revenues by 2010 as the market develops and expands.
Enterprise AI adoption keeps running into the same wall: the moment sensitive data, model weights, or agent memory leave a tightly controlled environment, security teams lose visibility into what happens to them while the workload is actually running. Confidential computing exists to close that gap, and new research from ABI Research shows the technology has matured enough, across CPUs, GPUs, containers, and now agentic AI, to become a foundational requirement for enterprises building sovereign AI infrastructure: computing environments they control end to end rather than simply rent. Protection is Moving From CPUs to GPUs ABI Research finds that CPU-based confidential computing is closest to mass-market adoption, the product of years spent hardening chip-level isolation for general workloads. GPU-based confidential computing is now generating the strongest momentum, and for good reason. It addresses one of the largest unresolved gaps in AI security: protecting data and models while inf...