The release of next-generation video game consoles will spur interactive entertainment software sales from $18 billion in 2004 to $26 billion in 2010, according to a forecast from San Diego-based market research firm DFC Intelligence. While the firm believes Sony's PlayStation 3 will maintain the company's lead in the market, DFC predicts that Microsoft's Xbox 360 and Nintendo's "Revolution" will increase the company's respective market shares. "The next generation of console systems will connect to broadband networks right out of the box and this should significantly expand revenue possibilities," said DFC president David Cole. "With a true worldwide marketplace and increasing ownership of multiple systems, this is not a winner take all situation. Instead it is about how profits can be maximized across the unique installed base of different console, portable, PC and location-based platforms."
The prevailing narrative around artificial intelligence (AI) has been one of relentless scale. Bigger models, bigger clusters, bigger budgets. The assumption, largely unchallenged until recently, was that raw parameter count translated directly into competitive advantage. New research from Omdia suggests it's time to retire that assumption. According to the latest market study by Omdia, parameter growth in frontier AI models has slowed to around 5 percent annually since 2021, a stark contrast to the more than hundredfold expansion seen between 2019 and 2021. Enterprise AI Market Development For executives who have been making infrastructure and investment decisions based on the assumption that AI would keep demanding ever-larger, ever-more-expensive hardware, this finding deserves serious attention. The race to the top of the model size leaderboard has, at least for now, plateaued. Crucially, Omdia's analysts are not reading this as an AI winter. Alexander Harrowell, senior pri...