Sling Media has finally launched their much anticipated Slingbox that allows users to access their home television service from anywhere in the world -- The Slingbox enables consumers to watch their own satellite, terrestrial or cable television service or personal video recorder programming, using any internet-connected Windows XP laptop or desktop personal computer. Aiming to provide access to television anywhere, anytime, the Slingbox device allows users to placeshift their viewing, in addition to the timeshift possible with a digital video recorder. The Slingbox is a distinctively designed, brick-shaped product that is simply connected to an existing video source in the home and a home network router. The Slingbox redirects a single stream of audio and video to a personal computer running the SlingPlayer software application. The remote player could be anywhere in the home, or, with a broadband internet connection, anywhere in the world. �The Slingbox clearly defines a new era for television viewing,� said Blake Krikorian, Sling Media co-founder and CEO. �Our goal is to enhance the TV-viewing experience by allowing people easy access to their living room television content, no matter their location: around the house or around the world.�
The enterprise demand for quantum computing is still in its early stages, growing slowly. As the technology becomes more usable, we may see demand evolve beyond scientific applications. The global quantum computing market is forecast to grow from $1.1 billion in 2022 to $7.6 billion in 2027, according to the latest worldwide market study by International Data Corporation (IDC). That's a five-year compound annual growth rate (CAGR) of 48.1 percent. The forecast includes base Quantum Computing as a Service, as well as enabling and adjacent Quantum Computing as a Service. However, this updated forecast is considerably lower than IDC's previous quantum computing forecast, which was published in 2021, due to lower demand globally. Quantum Computing Market Development In the interim, customer spend for quantum computing has been negatively impacted by several factors, including: slower than expected advances in quantum hardware development, which have delayed potential return on inve