The number of U.S. video game players has increased 11.4 percent to 76.2 million, up from 67.5 million a year ago, according to a random survey of 1,500 households conducted by Ziff Davis Media. "We're seeing a broadening of the gamer base as gaming goes more mainstream, and simultaneously a heightening of intensity among core gamers," said John Davison, vice president and editorial director of Ziff Davis Media Game Group. The study also found that 24 percent of gamers reduced their TV watching over the last year, watching on average 16 hours per week compared with 18 hours per week in 2004. Console games are increasing their gains over PC games, after topping PC games in popularity for the first time in 2004. Currently, 62.6 million households play console games and 56.6 million play PC games, versus 54.5 million and 52.3 million, respectively, in 2004. In the mobile gaming sector, the survey found that 86 percent of gamers own a cell phone, up from 70 percent a year ago, and that 48 percent play games on their phones.
The rise of quantum computing has been heralded as a game-changing technological leap, promising to solve complex problems far beyond the reach of traditional powerful computers. However, it's becoming clear that the future of high-performance computing lies not in quantum alone, but in a hybrid approach that combines the strengths of quantum and classic systems. According to the latest market study by Juniper Research , there are challenges facing pure quantum computing and solutions developed to bridge the gap between its potential and realistic applications. Quantum Computing Market Development Juniper Research forecasts that quantum technology commercial revenue will grow from $2.7 billion in 2024 to $9.4 billion by 2030. This growth trajectory underscores the interest and investment in quantum technologies across various industries. The path to widespread adoption is not without obstacles. One of the most significant challenges is quantum decoherence, where systems lose their