Skip to main content

Video Game Sales Up 21 Percent

Titles for new handheld game systems from Sony and Nintendo helped drive video game industry sales up 21 percent to $4.1 billion in the first half of 2005, compared with $3.4 billion during the same period last year, according to a report from market research firm NPD Group. Losing ground were game consoles, which saw a 6 percent sales decline, from $631.6 million last year to $594 million in the first half of this year, and PC games, whose sales revenues were down 10.5 percent, to $405.4 million. Overall, however, video game sales for consoles, handhelds and the PC were up 9.2 percent to $2.8 billion; the top-selling title for the period was Sony's "Gran Turismo 4." Driving game sales were titles for Sony's PSP and Nintendo's DS and Game Boy handhelds, which were up 81 percent in the first half of 2005; handheld hardware sales also grew 74 percent. "The robust performance of the portable market certainly contributed to the considerable sales growth of the industry but another significant contributor to industry performance is software," said NPD analyst Anita Frazier.

Popular posts from this blog

Bold Broadband Policy: Yes We Can, America

Try to imagine this scenario, that General Motors and Ford were given exclusive franchises to build America's interstate highway system, and also all the highways that connect local communities. Now imagine that, based upon a financial crisis, these troubled companies decided to convert all "their" local arteries into toll-roads -- they then use incremental toll fees to severely limit all travel to and from small businesses. Why? This handicapping process reduced the need to invest in building better new roads, or repairing the dilapidated ones. But, wouldn't that short-sighted decision have a detrimental impact on the overall national economy? It's a moot point -- pure fantasy -- you say. The U.S. political leadership would never knowingly risk the nation's social and economic future on the financial viability of a restrictive duopoly. Or, would they? The 21st century Global Networked Economy travels across essential broadband infrastructure. The forced intro...