Skip to main content

Mobile Content Demand Still in Question

Findings from the Mobile Content World show held in London this week indicate that problems persist with getting people to download content onto their mobile phones. A survey of over one hundred attendees found that even those closely connected with the industry don't download content - so what hope is there for the rest of the population?

Payment software company Valista asked event attendees what phone they were using, and details of their content download habits as well as giving their views on the mobile content market's prospects for the next five years. The company found that 53 percent of respondents last downloaded content over a week ago, with 25 percent not downloading anything in the last month and 14 percent never having downloaded any content at all. What's more, those interviewed showed a preference for GSM/GPRS enabled handsets rather than the newer 3G devices.

For those few who had accessed content, the ringtone was the download of choice, with music, gaming and information such as news, sport, weather and traffic updates, all falling into second place. Shopping for goods was the least popular purchase using the mobile device.

Popular posts from this blog

How Online Video Exceeded Pay-TV Revenue

The global streaming industry has spent the better part of a decade chasing subscriber counts as the primary metric of success. That era is now formally over. New market data from Omdia confirms that the industry has crossed a decisive threshold; one that shifts the competitive playing field from growth-at-all-costs to monetization discipline. For senior executives navigating media, advertising, and technology strategy, the implications extend well beyond entertainment. A Historic Revenue Crossover Online video revenue increased 13.5 percent to $176 billion in 2025, while pay-TV revenue declined 4 percent to $170 billion; marking the first time in the industry's history that streaming has surpassed legacy pay-TV in revenue terms. This is not a rounding error or a statistical artifact; it represents the culmination of more than a decade of structural disruption to the traditional broadcast and cable TV model. Global subscriptions to online video services reached 2.24 billion by the ...