As digital entertainment streams into consumers' lives, they are amassing valuable troves of stored data. A recent survey conducted by KRC Research and Hitachi Global Storage Technologies found that U.S. adults have an average of $1,135 worth of entertainment stored on devices such as laptops/PCs, MP3 players, DVRs, mobile phones, PDAs, digital cameras or portable movie players, and that their appetite for more storage is growing as our lives become more mobile. In particular, "Generation Y" (18-24 years) consumers, a group known for their technology savvy, have an even higher average of $2,199 worth of entertainment stored on devices. The survey results also point to a larger belief within the hard drive industry: As the cost of digital storage becomes less than 10 percent of the content value, it is affordable enough for that content to be permanently retained -- increasing the pervasiveness of hard disk drives. Hitachi believes high-capacity hard drives -- unlike any other form of portable storage today -- have now achieved that level of affordability for consumers.
The world of eCommerce payments has evolved. As we look toward the latter half of this decade, we're witnessing a transformation in how digital commerce operates, with a clear shift toward localized payment solutions within a global marketplace. The numbers tell a compelling story. According to Juniper Research's latest analysis, global eCommerce transactions are set to reach $11.4 trillion by 2029, marking a 63 percent increase from $7 trillion in 2024. This growth isn't just about volume – it's about fundamental changes in how people pay for goods and services online. Perhaps most striking is the projected dominance of Alternative Payment Methods (APMs), which are expected to account for 69 percent of global transactions by 2029, with 360 billion transactions processed through these channels. eCommerce Payments Market Development What makes this shift particularly interesting is how it reflects the democratization of digital commerce. Traditional card-based systems ar...