Skip to main content

Portable Music and Games Market

The markets for portable, handheld video games and portable music services will both eclipse $2 billion by 2009, according to a report released by market research firm Yankee Group. The firm projects that half of all portable music players will be mobile phone hybrids by 2009, although music phones will account for just a third of portable music service revenue.

Likewise, by 2009 cell phones that play games are expected to garner a near equal share of portable game revenue with handheld game devices, like the Sony PSP and Nintendo DS. "This convergence of wireless handsets and CE devices will force wireless handset manufacturers to both compete and partner with consumer electronics manufacturers," Yankee Group said in its report.

Popular posts from this blog

Navigating AI Implementation Challenges in 2025

As we approach 2025, the global Artificial Intelligence (AI) market is poised for significant growth. Traditional AI spending is rising, while Generative AI (GenAI) struggles to meet lofty expectations. This apparent dichotomy presents challenges and opportunities for vendors and business leaders navigating the complex world of AI implementation. Let's explore the overall situation. Traditional AI: A Pragmatic Approach In the coming year, we expect to see a surge in traditional AI spending as enterprises seek pragmatic, ROI-driven solutions. This trend is driven by a growing recognition of the limitations and risks associated with GenAI projects, which have shown alarmingly high failure rates of 80 to 90 percent in proof-of-concept stages. The trend towards traditional AI is further supported by data from Amazon Web Services (AWS), which revealed that over 85 percent of AI projects in 2024 were not based on GenAI.  This insightful statistic underscores the continued relevance and ...