Skip to main content

Portable Music and Games Market

The markets for portable, handheld video games and portable music services will both eclipse $2 billion by 2009, according to a report released by market research firm Yankee Group. The firm projects that half of all portable music players will be mobile phone hybrids by 2009, although music phones will account for just a third of portable music service revenue.

Likewise, by 2009 cell phones that play games are expected to garner a near equal share of portable game revenue with handheld game devices, like the Sony PSP and Nintendo DS. "This convergence of wireless handsets and CE devices will force wireless handset manufacturers to both compete and partner with consumer electronics manufacturers," Yankee Group said in its report.

Popular posts from this blog

Bold Broadband Policy: Yes We Can, America

Try to imagine this scenario, that General Motors and Ford were given exclusive franchises to build America's interstate highway system, and also all the highways that connect local communities. Now imagine that, based upon a financial crisis, these troubled companies decided to convert all "their" local arteries into toll-roads -- they then use incremental toll fees to severely limit all travel to and from small businesses. Why? This handicapping process reduced the need to invest in building better new roads, or repairing the dilapidated ones. But, wouldn't that short-sighted decision have a detrimental impact on the overall national economy? It's a moot point -- pure fantasy -- you say. The U.S. political leadership would never knowingly risk the nation's social and economic future on the financial viability of a restrictive duopoly. Or, would they? The 21st century Global Networked Economy travels across essential broadband infrastructure. The forced intro...