Skip to main content

Portable Music and Games Market

The markets for portable, handheld video games and portable music services will both eclipse $2 billion by 2009, according to a report released by market research firm Yankee Group. The firm projects that half of all portable music players will be mobile phone hybrids by 2009, although music phones will account for just a third of portable music service revenue.

Likewise, by 2009 cell phones that play games are expected to garner a near equal share of portable game revenue with handheld game devices, like the Sony PSP and Nintendo DS. "This convergence of wireless handsets and CE devices will force wireless handset manufacturers to both compete and partner with consumer electronics manufacturers," Yankee Group said in its report.

Popular posts from this blog

Ultra-Wideband in Billions of New Devices

 Ultra-Wideband (UWB) is quietly becoming one of the most strategic short-range wireless technologies in the market, moving from niche deployments into the mainstream of smartphones, cars, and smart spaces. As the ecosystem matures and next-generation implementations arrive, UWB is shifting from nice-to-have to a foundational capability for secure access, sensing, and high-performance device-to-device connectivity. UWB Technology Market Development Unlike Wi-Fi, Bluetooth, NFC, or legacy IEEE 802.15.4 implementations, UWB combines three powerful attributes in a single radio: secure ranging, radar-like sensing, and low-latency, high-throughput short-range data. This allows networking and IT vendors to architect experiences that blend precise location, context awareness, and rich interaction in ways traditional connectivity stacks cannot easily match. According to the latest worldwide market study by ABI Research, UWB is expected to be one of the fastest-growing wireless connectivity...