Skip to main content

iTunes Use Grows 241 Percent YoY

Nielsen//NetRatings announced that traffic to Apple's iTunes Web site and use of the iTunes application has skyrocketed 241 percent over the past year, from 6.1 million unique visitors in December 2004 to 20.7 million in December 2005, reaching nearly 14 percent of the active Internet population.

Teens are disproportionately represented among iTunes users; 12 to 17 year olds are nearly twice as likely to visit the iTunes Web site and use the application as the average Internet user. iTunes users are also more likely to be male; the site's traffic is 54 percent male and 46 percent female.

�The rapid growth of iTunes is an important phenomenon in the online media marketplace,� said Jon Gibs, director of media analytics, Nielsen//NetRatings. �Consumers have clearly indicated that they are eager to control their own music libraries, one song at a time,� he continued.

Nielsen//NetRatings also revealed today that iTunes users form a distinct target audience with identifiable brand preferences. Their favorite car make is Volkswagen, which they are 2.2 times more likely to own than the average Internet user. Other popular car makers among the group include Audi and Subaru. In terms of beverages, their alcohol of choice is hard cider, followed by imported and domestic beer.

iTunes users also have decided media preferences. Among magazines, they are 3.3 times more likely than average to read Wired, 2.6 times more likely to read Rolling Stone and 2.5 times more likely to read FHM. When watching television, they flock to the Cartoon Network at 1.4 times the average rate, and to HBO and BBC America at 1.3 and 1.2 times the average rate, respectively.

�As networks begin to decide what types of programs to either produce or distribute through iTunes video, they should match the TV audiences' offline purchase and media consumption behavior with that of the iTunes users to maximize the success of video downloads,� said Gibs.

Popular posts from this blog

The Quantum Computing Hybrid Reality

The rise of quantum computing has been heralded as a game-changing technological leap, promising to solve complex problems far beyond the reach of traditional powerful computers. However, it's becoming clear that the future of high-performance computing lies not in quantum alone, but in a hybrid approach that combines the strengths of quantum and classic systems. According to the latest market study by Juniper Research , there are challenges facing pure quantum computing and solutions developed to bridge the gap between its potential and realistic applications. Quantum Computing Market Development Juniper Research forecasts that quantum technology commercial revenue will grow from $2.7 billion in 2024 to $9.4 billion by 2030. This growth trajectory underscores the interest and investment in quantum technologies across various industries. The path to widespread adoption is not without obstacles. One of the most significant challenges is quantum decoherence, where systems lose their