Skip to main content

AGC and Exponential Growth in Online Games

New market research detailing the growth of the online game industry will be announced at the Austin Game Conference (AGC) next week on September 6th, 7th, and 8th in Austin, Texas.

At a time of exponential growth in online games, the fourth annual Austin Game Conference will bring together over 2,400 game industry professionals from 20 countries representing more than 520 companies. The announcement was made by The Game Initiative, the organizer of the Austin Game Conference and the leading producer of conferences and events for game industry professionals.

The online game market in will grow from $1.1 billion in 2005 to $4.4 billion by 2010 in North America, according to a new study conducted by Parks Associates, a Dallas-based market research and consulting company, who will discuss their new data at AGC.

Currently PC gamers spend an average of 18.5 hours playing each week - more than console (13.6 hours), portable (8.9 hours), or mobile games (4.6 hours). Of those PC gamers, 70 percent play some form of multiplayer online game.

Austin Game Conference includes six tracks dedicated to the online game industry segment. Attendees can focus in the areas of Multiplayer Design, Multiplayer Business/Production, Multiplayer Tech/Art, Games in Asia, Multiplayer Service/Support and Casual Games.

Blizzard Entertainment's VP of Game Design Rob Pardo will deliver the opening keynote Wednesday morning, offering his thoughts on the success of World of Warcraft and where Blizzard fits into the quickly evolving online world. Offering a slightly different perspective will be Michael Dell, Chairman of the Board at Dell Inc. In his Thursday afternoon fireside chat, Michael Dell will address Dell Inc.'s stake in the future of the game industry and take questions from the audience.

Popular posts from this blog

GenAI Upside for Marketers and Salespeople

The global marketing and sales landscape is evolving rapidly. New business technology is a game-changer, promising to automate tedious tasks and unlock new levels of optimization. But is the market truly ready to embrace this technology? IDC predicts that by 2026, half of medium-sized businesses in the Asia-Pacific region excluding Japan (APEJ) will be using Generative AI (GenAI) based applications to automate and optimize marketing and sales processes. According to their latest worldwide market study, 47 percent of the midmarket segment in APEJ is already either exploring potential use cases or investing in GenAI tools. SMB Generative AI Market Development Also, 43 percent of companies in the midmarket segment anticipate that the technology will have the most impact on commercial marketing applications. Small and Medium-Sized Businesses (SMBs) and midmarket segments in APEJ have taken notice of the GenAI potential to revolutionize workflow in various industries. However, companies ar