Skip to main content

Marketers Target the U.S. Tweens Segment

Tweens online may well be marketers' next big coveted demographic. U.S. tweens and young teens -- children between the ages of 8 and 14 -- are strong in number and in purchasing power, says eMarketer's latest report. Some 20 million of them use the Internet. And by 2010, 71 percent of children ages 8-11 will be online.

They wield a mighty pocketbook. In 2005, tweens will account for $9.7 billion in spending. As they grow up, young people become more adept at utilizing multiple media. Over half of boys and girls own and use a computer, VCR, DVD player and mobile phone. In one survey quoted by eMarketer, tweens report that they love watching TV. But another study points out that children 8 to 18 spend fully one-quarter of their media time multi-tasking among media.

"Tweens and young teens may be the first generation that will come into adulthood fully expecting to obtain their media on a variety of platforms," writes Debra Aho Williamson, eMarketer's senior analyst and author of the report.

What is the best way for marketers to reach tweens and teens? The simple answer is everywhere. The younger group plays more games, everyone prefers instant messaging to e-mail, and as tweens pass into their teenage years they devote more time to downloading music.

More than one-third of teens ages 12 to 14 frequent MySpace, according to one study. And, the hot growth opportunity for wireless carriers is the tween market. Harris Interactive data from 2006 shows that 23 percent of children ages 8 to 12 own a mobile phone, up from 12 percent the previous year.

Popular posts from this blog

AI Supercycle: Server Market Growth Surge

The worldwide server market has entered a new phase defined almost entirely by artificial intelligence (AI) infrastructure economics rather than traditional enterprise refresh cycles.   The latest market data shows robust growth and a structural shift in where value is created, who captures it, and which architectures are setting the pace for the next decade. IDC reports that worldwide server revenue reached a record $112.4 billion in the third quarter of 2025, representing a striking 61 percent year-over-year increase compared to the same quarter in 2024. For context, this means the market is adding tens of billions of dollars in incremental quarterly spend, driven overwhelmingly by AI and accelerated computing requirements.  IT Server Market Development Over the first three quarters of 2025, server revenue has already reached $314.2 billion, meaning the market has nearly doubled in size compared to 2024, underscoring how AI buildouts have compressed several years of exp...