Skip to main content

Gaming is Most Time-Intensive Online Activity

Nielsen//NetRatings announced that 78 percent of 'active' home Web users connected via broadband during the month of November, up 13 percentage points from 65 percent of active Web users a year ago.

No surprise, broadband consumers are heavy Internet users compared to their narrowband (analog modem) counterparts. In November, with an average of 34 hours and 50 minutes per person, they spent 33 percent more time online than narrowband users, who had an average of 26 hours and 13 minutes per person.

Among all time spent online during the month, 82 percent could be attributed to those connecting via broadband. In addition, broadband users viewed over twice as many Web pages as narrowband users, with averages of 1,574 and 681 Web pages per person, respectively.

Web sites for online gaming, instant messaging, e-mail and social networking all made the top 10 list when ranked by average time per person among broadband users at home.

Online gaming site Pogo.com led the pack among broadband users, with an average of four hours and 23 minutes per person in November. Another online gaming destination, Electronic Arts, ranked No. 2 with an average of 3 hours and 43 minutes per person. MSN Games and RuneScape also made the top 10, with average times reaching nearly two hours.

AOL Instant Messenger ranked No. 3 according to time spent by home broadband users, with an average of three hours and 24 minutes per person. Yahoo! Mail and Google Gmail were also among the top 10, both with averages over one and half hours. Social networking favorite MySpace followed in fourth place, with a monthly average time spent of two hours and eight minutes per person.

Popular posts from this blog

How Online Video Exceeded Pay-TV Revenue

The global streaming industry has spent the better part of a decade chasing subscriber counts as the primary metric of success. That era is now formally over. New market data from Omdia confirms that the industry has crossed a decisive threshold; one that shifts the competitive playing field from growth-at-all-costs to monetization discipline. For senior executives navigating media, advertising, and technology strategy, the implications extend well beyond entertainment. A Historic Revenue Crossover Online video revenue increased 13.5 percent to $176 billion in 2025, while pay-TV revenue declined 4 percent to $170 billion; marking the first time in the industry's history that streaming has surpassed legacy pay-TV in revenue terms. This is not a rounding error or a statistical artifact; it represents the culmination of more than a decade of structural disruption to the traditional broadcast and cable TV model. Global subscriptions to online video services reached 2.24 billion by the ...