Skip to main content

Explosion in Game Console Related Growth

In 2013, online content and services for Internet-connected game consoles will generate over $8 billion in global revenue for Microsoft, Sony, and Nintendo, the three console manufacturers.

A new report from Parks Associates forecasts that revenue streams from digital video distribution, downloadable games and content, virtual worlds and avatar based micro-transactions, multi-player gaming services, and dynamic in-game advertising.

"Broadband connectivity, now a common feature for game consoles, is a key enabler for new business models," said Yuanzhe (Michael) Cai, Director of Broadband and Gaming, at Parks Associates.

"Among the different online revenue opportunities, digital video distribution and downloadable games and content are the most promising."

The Parks report further reveals that among the big three game console manufacturers, Microsoft currently dominates the online content and service market -- but Sony and Nintendo are gaining ground as they ramp up their base of connected customers and diversify monetization methods.

"Led by Microsoft's success in Xbox Live, all three console makers are dreaming up many innovative offerings to entice console households to get connected and spend more money," Cai said.

The Parks study profiled new console-related capabilities, services, and business models, including online multi-player gaming, virtual worlds, dynamic in-game advertising, and digital delivery.

The Parks study results also forecasts revenue growth and market share -- plus, it examines the impact of game consoles on other related industries.

Popular posts from this blog

Think Global, Pay Local: The eCommerce Paradox

The world of eCommerce payments has evolved. As we look toward the latter half of this decade, we're witnessing a transformation in how digital commerce operates, with a clear shift toward localized payment solutions within a global marketplace. The numbers tell a compelling story. According to Juniper Research's latest analysis, global eCommerce transactions are set to reach $11.4 trillion by 2029, marking a 63 percent increase from $7 trillion in 2024. This growth isn't just about volume – it's about fundamental changes in how people pay for goods and services online. Perhaps most striking is the projected dominance of Alternative Payment Methods (APMs), which are expected to account for 69 percent of global transactions by 2029, with 360 billion transactions processed through these channels. eCommerce Payments Market Development What makes this shift particularly interesting is how it reflects the democratization of digital commerce. Traditional card-based systems ar...