Skip to main content

3D Video Entertainment is Going Mainstream

There were numerous announcements about 3D technology during CES. The basic concept has been with us for many years, but had never reached common use. The popularity of Avatar and other 3D movies, however, will put 3D TV into the mainstream, according to the latest study by In-Stat.

2010 will be a big year for 3D entertainment, as movie studios release more 3D films shown in a growing number of 3D-equipped theaters.

"Exposure to 3D films is important to the debut of 3D TV, because consumers who have seen 3D films are more interested than the general population in being able to view 3D content at home," says Michelle Abraham, In-Stat analyst.

In-Stat's 3D consumer survey shows that 64 percent of consumers are at least somewhat interested in 3D in the home. For those who have seen a 3D movie in the last 12 months, the percentage increases to 76 percent.

In-Stat's market study found the following:

- In-Stat projects worldwide 3D TV shipments will reach 41 million in 2014.

- 3D Blu-ray player shipments will track closely with 3D TVs.

- Pricing is a major barrier, as survey respondents are not willing to pay much of a premium for 3D TV sets and Blu-ray players.

- Many Pay-TV operators will use half resolution 3D as a stepping stone and learning opportunity for full HD 3D in the future.

- On a regional basis, North America will be the largest market.

Popular posts from this blog

Think Global, Pay Local: The eCommerce Paradox

The world of eCommerce payments has evolved. As we look toward the latter half of this decade, we're witnessing a transformation in how digital commerce operates, with a clear shift toward localized payment solutions within a global marketplace. The numbers tell a compelling story. According to Juniper Research's latest analysis, global eCommerce transactions are set to reach $11.4 trillion by 2029, marking a 63 percent increase from $7 trillion in 2024. This growth isn't just about volume – it's about fundamental changes in how people pay for goods and services online. Perhaps most striking is the projected dominance of Alternative Payment Methods (APMs), which are expected to account for 69 percent of global transactions by 2029, with 360 billion transactions processed through these channels. eCommerce Payments Market Development What makes this shift particularly interesting is how it reflects the democratization of digital commerce. Traditional card-based systems ar...