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3D Mobile Devices will Surpass 148 Million in 2015

The implementation of 3D on mobile devices, such as smartphones and media tablets, is still in its infancy and requires a much more advanced technical solution for both viewing 3D and capturing 3D.

However, the tremendous size of the mobile applications and entertainment market is driving the industry to overcome some of the current technical limitations.

3D displays are still evolving, while image sensors are benefiting from a TAM that is likely to triple by 2015, and the processing solutions are already on a roadmap that will support the increasing demands of 3D.

According to the latest market study by In-Stat, the total number of 3D mobile devices will surpass 148 million units in 2015.

"Despite the advances in the technology, adoption of 3D in mobile devices is still likely to be relatively slow due to limitations in content, the potential of eye strain and headaches from viewing 3D content by some, and the additional cost for 3D content and devices," says Jim McGregor, Chief Technology Strategist at In-Stat.

Although 3D has been around for decades, the current technology that will be used on mobile devices is different and more advanced. Besides, as with any new technology, adoption will increase as the ecosystem matures and costs come down.

Moreover, the ability to capture 3D is combined with innovative mobile applications, which will likely occur in the 2013 to 2015 timeframe.

In-Stat's latest market study findings include:
  • Nearly 30 percent of all handheld game consoles will be 3D by 2015.
  • 3D mobile devices will increase demand for image sensors by 130 percent.
  • In 2012, notebook PCs will be the first 3D enabled mobile device to reach 1 million units.
  • By 2014, 18 percent of all media tablets will be 3D-capable.

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