Skip to main content

New Applications for Gesture Recognition Technology


In the near future, gesture recognition technology will routinely add yet another dimension to human interactions with consumer electronic devices -- such as PCs, media tablets and smartphones.

According to the latest market study by ABI Research, they now forecast that 600 million smartphones will be shipped with vision-based gesture recognition features in 2017.

"Gesture recognition is a very exciting prospect, particularly for smartphones and tablets," says ABI Research senior analyst Josh Flood.

Camera-based tracking for gesture recognition has actually been in use for some time. Leading video game consoles -- Microsoft’s Xbox and Sony’s PlayStation -- both have gesture recognition built-in; known as Kinect and PlayStation Eye respectively.

These devices are in their seventh and eighth generation. However, several challenges remain for gesture recognition technology for mobile devices, including effectiveness of the technology in adverse light conditions, variations in the background, and high power consumption.

It's believed these problems can be overcome with different tracking solutions and new technologies. As an example, Qualcomm has been heavily promoting its Snapdragon chipset processors’ visional gesture recognition technology, and Intel has primarily focused upon touch capabilities for new ultrabooks.

Currently, only a small number of the smartphones shipped have gesture recognition. Pantech, a Korean smartphone OEM, began selling its Vega LTE handset in Korea during November 2011 with gesture recognition technology -- using camera-based tracking capabilities.

Qualcomm’s Snapdragon processor will offer smartphone OEMs the ability to have camera, infrared, and ultrasound based tracking. These tracking solutions give smartphone OEMs and app designers some attractive techniques for new interactions and enhancing the user's experience.

Additionally, gesture recognition will likely become a useful feature for all media tablets, portable media players, and portable game players. Over time, it is anticipated that a higher percentage of media tablets will have the technology, rather than smartphones.

Popular posts from this blog

Securing the Future of Cellular IoT Apps

The Internet of Things (IoT) continues to expand. According to the latest worldwide market study by Juniper Research, they forecast a 90 percent growth in cellular IoT devices by 2028, with the global number reaching 6.5 billion. This exponential rise presents both exciting opportunities and significant challenges. While the growth of cellular IoT unlocks a vast potential for innovation in smart cities, industrial automation, and remote monitoring, it also requires device management and security advancements. Cellular IoT Market Development Juniper's research highlights the critical role of intelligent infrastructure management solutions. These platforms will empower the users to automate critical tasks such as device configuration, real-time security management, and optimized wireless connectivity. The surge in cellular data usage, projected to reach 46 petabytes by 2028 compared to 21 petabytes today, further underscores the need for automation. This is where federated learning i