Skip to main content

Cloud Video Games Market will Reach $1 Billion Revenue

Competition among the different video game platforms is increasingly fierce due to a couple of key reasons. First, new console hardware providers enter the market with their generally cheaper devices, while on the other hand gamers are offered a new means of playing via mobile phones.

According to findings from the latest market study by Juniper Research, global revenues from PC and console video games will decline from $46.5 billion this year to $41 billion by 2019.

The Juniper study reveals that despite the decreasing sales of console hardware and increasing significance of mobile platforms, PC and console video games will still account for over 50 percent of industry revenues over the next 5 years.

Global revenues from software sales on both the PC and console platforms will remain relatively healthy, with PC video games software sales exceeding sales on the console platform.

Juniper also found that the new generation of consoles will create a short-term uplift in video game software sales, which is then expected to slow down as the lifecycle of the hardware progresses.

They also believe that a 9th generation of video gaming consoles is likely to arrive around 2019 -- assuming a similar console lifecycle to previous iterations, which is also likely to provoke a longer term software spike.


Upside for Cloud Video Game Revenues

The Juniper study highlights that the cloud games market will reach $1 billion in revenues -- that's a growth of almost 30 percent on the 2014 figure of $281 million.

The increase is a result of the launch of online services, such as the PlayStation Now, and rising interest from mobile network operators to augment ARPU by adding cloud games alongside traditional smartphone services.

Other Findings from the market study include:
  • Multiplayer online battle arena games, such as League of Legends and Dota2, will continue to be among the most popular genres on the PC platform.
  • Handheld devices will continue to struggle in attracting gamers, and revenues from this platform will shrink to under 2 percent of the total games industry sales by 2018.
  • The increasing availability of online video game streaming platforms, such as Twitch, supports the surge in popularity of eSports, or professional gaming.

Popular posts from this blog

Security IP Market: The Platform Era Arrives

For years, security intellectual property (IP) existed in the semiconductor world as something of an afterthought; bolted on at the tail end of chip design cycles and treated as a compliance checkbox. That era is decisively over. According to the latest market study by ABI Research, the Security IP sector is entering a sharply accelerated growth phase, driven by a shift in how OEMs think about trust, compliance, and embedded protection. The message from the market is unambiguous: integrated, certification-ready security is no longer optional infrastructure; it is a competitive imperative. The explosion of connected devices across industrial, automotive, consumer, and data center environments has expanded attack surfaces. Security IP Market Development Meanwhile, regulatory frameworks worldwide are tightening, demanding demonstrable security assurance rather than self-attested claims. And looming on the horizon is the quantum computing threat, which is already forcing forward-thinking c...