Skip to main content

Evolution of Mobile Gaming Creates New Opportunities

The video games industry has changed dramatically over the past decade. Historically, computers and consoles were essentially the only devices used to play video games, requiring a significant initial investment in hardware and software.

However, these legacy devices have been supplemented by an array of alternative consumer games channels in recent years. First with the evolution of the smartphone, then with the emergence of the media tablet.

Juniper Research has revealed that by 2019 worldwide revenues from media tablet games usage will reach $13.3 billion -- that's a threefold rise on the 2014 revenue of $3.6 billion.

The latest Juniper market study highlights that growth will be fueled by a number of key factors including improved storage capacity of devices, better graphical capabilities, increasing mobile broadband penetration and consumer preference for convenience and ubiquity.

The Juniper market study also found that 2015 could be critical for smaller, independent games developers. The upside growth opportunity is significant. Total global mobile games revenues, which include revenues from smartphones, tablets, and featurephones, will reach $28.9 billion by 2016.


Analysts say that in marketplaces containing over 1 million apps, greater funding would be required to optimize the opportunity to achieve consumer awareness, and suggested that crowdfunding would represent an increasingly popular option.

The study findings also argued that there will be strong growth in monetization of smartphone games across emerging markets, with mobile service provider billing deployments increasingly facilitating storefront payments in countries with lower banked penetration rates.

Juniper claimed that with micro-apps now being embedded in mobile messenger services, these may serve as an additional delivery channel for games in the medium term, stimulating further growth.

Meanwhile, in a related Juniper market study, they concludes that amid declining sales, a shift to digital game software distribution and adapting elements of the free-to-play business model are inevitable.

Competition from newly emerging dedicated game hardware manufacturers, such as Steam Machine and Shield, poses new challenges for the traditional players as well as an opportunity for the segment to revitalize itself.

Other findings from the market study include:
  • Advertisements are becoming increasingly key in revenue generation, as only about 6 percent of mobile games will be paid for at point of download in 2019.
  • Diversified gaming offerings have resulted in a sharp uplift in the scale and session length of social or casual games among wider demographics.

Popular posts from this blog

How Applied-AI Impacts the Wearables Market

The wearable technology sector growth was largely a story about the smartwatch: a premium product anchored around a single wrist, sold at a steep price, and adopted primarily by the health-conscious and the tech-savvy. That narrative is now changing in ways that are genuinely interesting to anyone tracking the intersection of Applied-AI, consumer electronics, digital health, and connectivity infrastructure. The latest worldwide market study by ABI Research offers a timely and data-rich window into just how fast that transformation is unfolding. Wearables Market Development Wearable device shipments are projected to grow from 402.96 million in 2026 to 544.08 million by 2031, as vendors broaden access to advanced health, fitness, and connectivity features at more affordable price points. That is not incremental growth; it represents a meaningful expansion of who is wearing smart technology and why. Equally compelling is the revenue picture: the category is expected to generate $44.22 bil...